Replay dataAWW8QC35F

ワスキエフ vs SAJ_Claw

Custom Room

Player 1Defeat

ワスキエフ

Zangief · Modern

Pre-match MR
1,563
Pre-match LP
275,755
Player 2Victory

SAJ_Claw

Blanka · Classic

Pre-match MR
2,014
Pre-match LP
877,337

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · ワスキエフRound lost
    P2 · SAJ_ClawStandard victory
  2. Round 2
    P1 · ワスキエフOverdrive attack
    P2 · SAJ_ClawRound lost
  3. Round 3
    P1 · ワスキエフRound lost
    P2 · SAJ_ClawStandard victory
Match record Identifiers, ratings & round codes
Replay ID
AWW8QC35F
Played at
Mode
Custom Room
Player CFN ID
4106518505
Player
ワスキエフ
Selected character
Zangief
Played character
Zangief
Controls
Modern
Pre-match MR
1,563MR points
Pre-match LP
275,755LP points
Opponent CFN ID
2045911950
Opponent
SAJ_Claw
Opponent selected character
Blanka
Opponent played character
Blanka
Opponent controls
Classic
Opponent pre-match MR
2,014MR points
Opponent pre-match LP
877,337LP points
Result from player perspective
LW/L/D
Player round result codes
0,5,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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