Replay dataATY4RSM3C

宇宙超级无敌贝利亚战神 vs arkloss

Custom Room

Player 1Victory

宇宙超级无敌贝利亚战神

Marisa · Classic

Pre-match MR
1,704
Pre-match LP
40,727
Player 2Defeat

arkloss

Rashid · Classic

Pre-match MR
1,391
Pre-match LP
31,642

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · 宇宙超级无敌贝利亚战神Round lost
    P2 · arklossStandard victory
  2. Round 2
    P1 · 宇宙超级无敌贝利亚战神Standard victory
    P2 · arklossRound lost
  3. Round 3
    P1 · 宇宙超级无敌贝利亚战神Standard victory
    P2 · arklossRound lost
Match record Identifiers, ratings & round codes
Replay ID
ATY4RSM3C
Played at
Mode
Custom Room
Player CFN ID
1414074472
Player
宇宙超级无敌贝利亚战神
Selected character
Marisa
Played character
Marisa
Controls
Classic
Pre-match MR
1,704MR points
Pre-match LP
40,727LP points
Opponent CFN ID
3108490608
Opponent
arkloss
Opponent selected character
Rashid
Opponent played character
Rashid
Opponent controls
Classic
Opponent pre-match MR
1,391MR points
Opponent pre-match LP
31,642LP points
Result from player perspective
WW/L/D
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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