Replay dataAPAVDPN8L
倪奏凯KanE vs 仔仔仔仔
Replay participants and rounds
Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.
Round outcomes
Battle Log- Round 1P1 · 倪奏凯KanERound lostP2 · 仔仔仔仔Overdrive attack
- Round 2P1 · 倪奏凯KanEOverdrive attackP2 · 仔仔仔仔Round lost
- Round 3P1 · 倪奏凯KanESuper ArtP2 · 仔仔仔仔Round lost
Match record Identifiers, ratings & round codes
- Replay ID
- APAVDPN8L
- Replay
- /replays/APAVDPN8L
- Played at
- Mode
- Ranked
- Player CFN ID
- 2260782869
- Player
- 倪奏凯KanE
- Selected character
- Yasmine
- Played character
- Yasmine
- Controls
- Classic
- Pre-match MR
- 1,694MR points
- Pre-match LP
- 111,402LP points
- Opponent CFN ID
- 2281204114
- Opponent
- 仔仔仔仔
- Opponent selected character
- Alex
- Opponent played character
- Alex
- Opponent controls
- Classic
- Opponent pre-match MR
- 1,538MR points
- Opponent pre-match LP
- 69,634LP points
- Result from player perspective
- WW/L/D
- Player round result codes
- 0,5,6comma-separated codes
- Opponent round result codes
- 5,0,0comma-separated codes
- Player round outcomes
- Round lost; Overdrive attack; Super Art
- Opponent round outcomes
- Overdrive attack; Round lost; Round lost
What the capture shows
No reportNo readable capture report is saved. Match details may still be available. Open the replay to check capture availability.
Technical capture details Sampling, timing & omissions
Report & sampling
Samples are capture observations, not a count of game simulation frames.
- Report status
- unavailable
- Parser version
- Not available
- Samples parsed
- Not available
Video timing
Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.
- Timing method
- Not available
- Video offset
- Not available
Coverage & omissions
Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.
- Report truncated
- Not available
- Omitted health events
- Not available
- Omitted input events
- Not available
Additional report fields
- P1 observed health lost
- Not available
- P2 observed health lost
- Not available
Source, coverage & limitations How to read this data
Stored Capcom Battle Log and validated replay capture report when available.
One replay; match date and report capture timestamp are separate.
Last saved update: . Reading this page does not refresh the source.
- Match played
- Report captured
- Not available
- Report availability
- unavailable
- Parser version
- Not available
- Report truncated
- Not available
- Samples parsed
- Not available
- Health events omitted
- Not available
- Input events omitted
- Not available
- Health changes retained
- Not available
- Input transitions retained
- Not available
- Combo candidates retained
- Not available
- Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
- Telemetry survives video expiry; video availability does not establish telemetry completeness.

