Replay dataAMUVSAMR6

肥血连天 vs のちう393

Ranked

Player 1Defeat

肥血连天

Ed · Classic

Pre-match MR
1,584
Pre-match LP
248,039
Player 2Victory

のちう393

Ken · Modern

Pre-match MR
1,554
Pre-match LP
195,748

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · 肥血连天Overdrive attack
    P2 · のちう393Round lost
  2. Round 2
    P1 · 肥血连天Round lost
    P2 · のちう393Standard victory
  3. Round 3
    P1 · 肥血连天Round lost
    P2 · のちう393Chip damage
Match record Identifiers, ratings & round codes
Replay ID
AMUVSAMR6
Played at
Mode
Ranked
Player CFN ID
2964657957
Player
肥血连天
Selected character
Ed
Played character
Ed
Controls
Classic
Pre-match MR
1,584MR points
Pre-match LP
248,039LP points
Opponent CFN ID
1719970377
Opponent
のちう393
Opponent selected character
Ken
Opponent played character
Ken
Opponent controls
Modern
Opponent pre-match MR
1,554MR points
Opponent pre-match LP
195,748LP points
Result from player perspective
LW/L/D
Player round result codes
5,0,0comma-separated codes
Opponent round result codes
0,1,2comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Chip damage

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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