Replay dataAMSSSFVBP
好招就要多TM按 vs 别偷我迸,我百分百吃
Replay participants and rounds
Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.
Round outcomes
Battle Log- Round 1P1 · 好招就要多TM按Round lostP2 · 别偷我迸,我百分百吃Standard victory
- Round 2P1 · 好招就要多TM按Super ArtP2 · 别偷我迸,我百分百吃Round lost
- Round 3P1 · 好招就要多TM按Chip damageP2 · 别偷我迸,我百分百吃Round lost
Match record Identifiers, ratings & round codes
- Replay ID
- AMSSSFVBP
- Replay
- /replays/AMSSSFVBP
- Played at
- Mode
- Casual
- Player CFN ID
- 1449089256
- Player
- 好招就要多TM按
- Selected character
- Ken
- Played character
- Ken
- Controls
- Modern
- Pre-match MR
- 0MR points
- Pre-match LP
- 19,021LP points
- Opponent CFN ID
- 2271243129
- Opponent
- 别偷我迸,我百分百吃
- Opponent selected character
- Ingrid
- Opponent played character
- Ingrid
- Opponent controls
- Classic
- Opponent pre-match MR
- 0MR points
- Opponent pre-match LP
- 19,909LP points
- Result from player perspective
- WW/L/D
- Player round result codes
- 0,6,2comma-separated codes
- Opponent round result codes
- 1,0,0comma-separated codes
- Player round outcomes
- Round lost; Super Art; Chip damage
- Opponent round outcomes
- Standard victory; Round lost; Round lost
What the capture shows
No reportNo readable capture report is saved. Match details may still be available. Open the replay to check capture availability.
Technical capture details Sampling, timing & omissions
Report & sampling
Samples are capture observations, not a count of game simulation frames.
- Report status
- unavailable
- Parser version
- Not available
- Samples parsed
- Not available
Video timing
Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.
- Timing method
- Not available
- Video offset
- Not available
Coverage & omissions
Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.
- Report truncated
- Not available
- Omitted health events
- Not available
- Omitted input events
- Not available
Additional report fields
- P1 observed health lost
- Not available
- P2 observed health lost
- Not available
Source, coverage & limitations How to read this data
Stored Capcom Battle Log and validated replay capture report when available.
One replay; match date and report capture timestamp are separate.
Last saved update: . Reading this page does not refresh the source.
- Match played
- Report captured
- Not available
- Report availability
- unavailable
- Parser version
- Not available
- Report truncated
- Not available
- Samples parsed
- Not available
- Health events omitted
- Not available
- Input events omitted
- Not available
- Health changes retained
- Not available
- Input transitions retained
- Not available
- Combo candidates retained
- Not available
- Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
- Telemetry survives video expiry; video availability does not establish telemetry completeness.

