Replay dataAMEREXHBJ

bonaserahs vs CorvoGio

Ranked

Player 1Victory

bonaserahs

Ed · Classic

Pre-match MR
1,211
Pre-match LP
37,843
Player 2Defeat

CorvoGio

Dhalsim · Classic

Pre-match MR
1,122
Pre-match LP
38,167

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · bonaserahsStandard victory
    P2 · CorvoGioRound lost
  2. Round 2
    P1 · bonaserahsOverdrive attack
    P2 · CorvoGioRound lost
Match record Identifiers, ratings & round codes
Replay ID
AMEREXHBJ
Played at
Mode
Ranked
Player CFN ID
3977505771
Player
bonaserahs
Selected character
Ed
Played character
Ed
Controls
Classic
Pre-match MR
1,211MR points
Pre-match LP
37,843LP points
Opponent CFN ID
2874284865
Opponent
CorvoGio
Opponent selected character
Dhalsim
Opponent played character
Dhalsim
Opponent controls
Classic
Opponent pre-match MR
1,122MR points
Opponent pre-match LP
38,167LP points
Result from player perspective
WW/L/D
Player round result codes
1,5comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Overdrive attack
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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