Replay dataALKLRKX9N

HARU_1225 vs Jp_yAdOn

Ranked

Player 1Victory

HARU_1225

Luke · Classic

Pre-match MR
1,667
Pre-match LP
497,353
Player 2Defeat

Jp_yAdOn

JP · Classic

Pre-match MR
1,640
Pre-match LP
380,309

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · HARU_1225Chip damage
    P2 · Jp_yAdOnRound lost
  2. Round 2
    P1 · HARU_1225Standard victory
    P2 · Jp_yAdOnRound lost
Match record Identifiers, ratings & round codes
Replay ID
ALKLRKX9N
Played at
Mode
Ranked
Player CFN ID
3997631765
Player
HARU_1225
Selected character
Luke
Played character
Luke
Controls
Classic
Pre-match MR
1,667MR points
Pre-match LP
497,353LP points
Opponent CFN ID
3353195536
Opponent
Jp_yAdOn
Opponent selected character
JP
Opponent played character
JP
Opponent controls
Classic
Opponent pre-match MR
1,640MR points
Opponent pre-match LP
380,309LP points
Result from player perspective
WW/L/D
Player round result codes
2,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Chip damage; Standard victory
Opponent round outcomes
Round lost; Round lost

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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