Replay dataAHCV9PVGD

舞使う奴障害持ち vs TroubadourTOM

Ranked

Player 1Defeat

舞使う奴障害持ち

Zangief · Modern

Pre-match MR
1,404
Pre-match LP
40,260
Player 2Victory

TroubadourTOM

Manon · Classic

Pre-match MR
1,384
Pre-match LP
249,819

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · 舞使う奴障害持ちRound lost
    P2 · TroubadourTOMStandard victory
  2. Round 2
    P1 · 舞使う奴障害持ちRound lost
    P2 · TroubadourTOMStandard victory
Match record Identifiers, ratings & round codes
Replay ID
AHCV9PVGD
Played at
Mode
Ranked
Player CFN ID
4221854127
Player
舞使う奴障害持ち
Selected character
Zangief
Played character
Zangief
Controls
Modern
Pre-match MR
1,404MR points
Pre-match LP
40,260LP points
Opponent CFN ID
1971835782
Opponent
TroubadourTOM
Opponent selected character
Manon
Opponent played character
Manon
Opponent controls
Classic
Opponent pre-match MR
1,384MR points
Opponent pre-match LP
249,819LP points
Result from player perspective
LW/L/D
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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