Replay dataAH4PDLUWF
菅田将暉 vs あぜしと
Replay participants and rounds
Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.
Round outcomes
Battle Log- Round 1P1 · 菅田将暉Standard victoryP2 · あぜしとRound lost
- Round 2P1 · 菅田将暉Round lostP2 · あぜしとStandard victory
- Round 3P1 · 菅田将暉Round lostP2 · あぜしとSuper Art
Match record Identifiers, ratings & round codes
- Replay ID
- AH4PDLUWF
- Replay
- /replays/AH4PDLUWF
- Played at
- Mode
- Custom Room
- Player CFN ID
- 2522595331
- Player
- 菅田将暉
- Selected character
- Dee Jay
- Played character
- Dee Jay
- Controls
- Classic
- Pre-match MR
- 1,702MR points
- Pre-match LP
- 227,801LP points
- Opponent CFN ID
- 4254722758
- Opponent
- あぜしと
- Opponent selected character
- Juri
- Opponent played character
- Juri
- Opponent controls
- Classic
- Opponent pre-match MR
- 1,700MR points
- Opponent pre-match LP
- 245,036LP points
- Result from player perspective
- LW/L/D
- Player round result codes
- 1,0,0comma-separated codes
- Opponent round result codes
- 0,1,6comma-separated codes
- Player round outcomes
- Standard victory; Round lost; Round lost
- Opponent round outcomes
- Round lost; Standard victory; Super Art
What the capture shows
No reportNo readable capture report is saved. Match details may still be available. Open the replay to check capture availability.
Technical capture details Sampling, timing & omissions
Report & sampling
Samples are capture observations, not a count of game simulation frames.
- Report status
- unavailable
- Parser version
- Not available
- Samples parsed
- Not available
Video timing
Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.
- Timing method
- Not available
- Video offset
- Not available
Coverage & omissions
Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.
- Report truncated
- Not available
- Omitted health events
- Not available
- Omitted input events
- Not available
Additional report fields
- P1 observed health lost
- Not available
- P2 observed health lost
- Not available
Source, coverage & limitations How to read this data
Stored Capcom Battle Log and validated replay capture report when available.
One replay; match date and report capture timestamp are separate.
Last saved update: . Reading this page does not refresh the source.
- Match played
- Report captured
- Not available
- Report availability
- unavailable
- Parser version
- Not available
- Report truncated
- Not available
- Samples parsed
- Not available
- Health events omitted
- Not available
- Input events omitted
- Not available
- Health changes retained
- Not available
- Input transitions retained
- Not available
- Combo candidates retained
- Not available
- Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
- Telemetry survives video expiry; video availability does not establish telemetry completeness.

