Replay dataA7JC9K7L8

sorol vs Ricorabbit

Ranked

Player 1Victory

sorol

Ingrid · Classic

Pre-match MR
1,423
Pre-match LP
121,786
Player 2Defeat

Ricorabbit

Chun-Li · Classic

Pre-match MR
1,432
Pre-match LP
56,461

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · sorolStandard victory
    P2 · RicorabbitRound lost
  2. Round 2
    P1 · sorolRound lost
    P2 · RicorabbitStandard victory
  3. Round 3
    P1 · sorolCritical Art
    P2 · RicorabbitRound lost
Match record Identifiers, ratings & round codes
Replay ID
A7JC9K7L8
Played at
Mode
Ranked
Player CFN ID
2041801248
Player
sorol
Selected character
Ingrid
Played character
Ingrid
Controls
Classic
Pre-match MR
1,423MR points
Pre-match LP
121,786LP points
Opponent CFN ID
3051432942
Opponent
Ricorabbit
Opponent selected character
Chun-Li
Opponent played character
Chun-Li
Opponent controls
Classic
Opponent pre-match MR
1,432MR points
Opponent pre-match LP
56,461LP points
Result from player perspective
WW/L/D
Player round result codes
1,0,7comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Critical Art
Opponent round outcomes
Round lost; Standard victory; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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