Replay data9R6PMC98H

Koffee vs Beep

Ranked

Player 1Defeat

Koffee

Akuma · Classic

Pre-match MR
1,286
Pre-match LP
83,661
Player 2Victory

Beep

C. Viper · Classic

Pre-match MR
1,432
Pre-match LP
56,933

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · KoffeeRound lost
    P2 · BeepStandard victory
  2. Round 2
    P1 · KoffeeRound lost
    P2 · BeepStandard victory
Match record Identifiers, ratings & round codes
Replay ID
9R6PMC98H
Played at
Mode
Ranked
Player CFN ID
1035077861
Player
Koffee
Selected character
Akuma
Played character
Akuma
Controls
Classic
Pre-match MR
1,286MR points
Pre-match LP
83,661LP points
Opponent CFN ID
2745251204
Opponent
Beep
Opponent selected character
C. Viper
Opponent played character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,432MR points
Opponent pre-match LP
56,933LP points
Result from player perspective
LW/L/D
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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