Replay data9QQCHX4GR

ZETTON@インパクトは返す vs りょーさん@Ado民&ハイネ

Ranked

Player 1Draw

ZETTON@インパクトは返す

Ryu · Classic

Pre-match MR
1,455
Pre-match LP
224,725
Player 2Draw

りょーさん@Ado民&ハイネ

Terry · Classic

Pre-match MR
1,485
Pre-match LP
29,471

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · ZETTON@インパクトは返すRound lost
    P2 · りょーさん@Ado民&ハイネStandard victory
  2. Round 2
    P1 · ZETTON@インパクトは返すSuper Art
    P2 · りょーさん@Ado民&ハイネRound lost
  3. Round 3
    P1 · ZETTON@インパクトは返すDraw
    P2 · りょーさん@Ado民&ハイネDraw
Match record Identifiers, ratings & round codes
Replay ID
9QQCHX4GR
Played at
Mode
Ranked
Player CFN ID
3487345558
Player
ZETTON@インパクトは返す
Selected character
Ryu
Played character
Ryu
Controls
Classic
Pre-match MR
1,455MR points
Pre-match LP
224,725LP points
Opponent CFN ID
4181880700
Opponent
りょーさん@Ado民&ハイネ
Opponent selected character
Terry
Opponent played character
Terry
Opponent controls
Classic
Opponent pre-match MR
1,485MR points
Opponent pre-match LP
29,471LP points
Result from player perspective
DW/L/D
Player round result codes
0,6,4comma-separated codes
Opponent round result codes
1,0,4comma-separated codes
Player round outcomes
Round lost; Super Art; Draw
Opponent round outcomes
Standard victory; Round lost; Draw
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage