Replay data9QCSUBEAW

JoaquinSR17 vs Geese Howard

Ranked

Player 1Defeat

JoaquinSR17

Marisa · Classic

Pre-match MR
1,373
Pre-match LP
58,984
Player 2Victory

Geese Howard

JP · Classic

Pre-match MR
1,451
Pre-match LP
59,869

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · JoaquinSR17Round lost
    P2 · Geese HowardSuper Art
  2. Round 2
    P1 · JoaquinSR17Standard victory
    P2 · Geese HowardRound lost
  3. Round 3
    P1 · JoaquinSR17Round lost
    P2 · Geese HowardPerfect
Match record Identifiers, ratings & round codes
Replay ID
9QCSUBEAW
Played at
Mode
Ranked
Player CFN ID
4030108790
Player
JoaquinSR17
Selected character
Marisa
Played character
Marisa
Controls
Classic
Pre-match MR
1,373MR points
Pre-match LP
58,984LP points
Opponent CFN ID
3379189116
Opponent
Geese Howard
Opponent selected character
JP
Opponent played character
JP
Opponent controls
Classic
Opponent pre-match MR
1,451MR points
Opponent pre-match LP
59,869LP points
Result from player perspective
LW/L/D
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
6,0,8comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Super Art; Round lost; Perfect

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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