Replay data99VBQGYGL

inunu1 vs サカピーア

Ranked

Player 1Victory

inunu1

Ryu · Classic

Pre-match MR
0
Pre-match LP
14,006
Player 2Defeat

サカピーア

Ken · Modern

Pre-match MR
0
Pre-match LP
13,071

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · inunu1Standard victory
    P2 · サカピーアRound lost
  2. Round 2
    P1 · inunu1Standard victory
    P2 · サカピーアRound lost
Match record Identifiers, ratings & round codes
Replay ID
99VBQGYGL
Played at
Mode
Ranked
Player CFN ID
3030751409
Player
inunu1
Selected character
Ryu
Played character
Ryu
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
14,006LP points
Opponent CFN ID
1340302855
Opponent
サカピーア
Opponent selected character
Ken
Opponent played character
Ken
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,071LP points
Result from player perspective
WW/L/D
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost

What the capture shows

Report available

Observed health loss

Health points lost by each player across retained samples. These totals do not establish damage dealt or the match winner.

P1 inunu1
10,594HP
P2 サカピーア
20,354HP

Explore the observations

Health changessampled decreases, not confirmed hits
66
Input transitionsbutton or chord changes, not confirmed moves
424
Combo candidatesinferred sequences, not verified combos
25

Counts cover retained observations only. “Not available” means the report did not supply that measurement.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
ready
Parser version
2version
Samples parsed
1,957samples

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
estimated-60fps
Video offset
0.814871seconds

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
No
Omitted health events
0events
Omitted input events
0events
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Report availability
ready
Parser version
2
Report truncated
No
Samples parsed
1,957
Health events omitted
0
Input events omitted
0
Health changes retained
66
Input transitions retained
424
Combo candidates retained
25
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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