Replay data95D7JDF8S

Hisoka vs MixZ

Battle Hub

Player 1Defeat

Hisoka

Sagat · Modern

Pre-match MR
1,453
Pre-match LP
50,449
Player 2Victory

MixZ

Ken · Classic

Pre-match MR
1,619
Pre-match LP
164,964

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · HisokaRound lost
    P2 · MixZStandard victory
  2. Round 2
    P1 · HisokaRound lost
    P2 · MixZOverdrive attack
Match record Identifiers, ratings & round codes
Replay ID
95D7JDF8S
Played at
Mode
Battle Hub
Player CFN ID
2740703828
Player
Hisoka
Selected character
Sagat
Played character
Sagat
Controls
Modern
Pre-match MR
1,453MR points
Pre-match LP
50,449LP points
Opponent CFN ID
3592897252
Opponent
MixZ
Opponent selected character
Ken
Opponent played character
Ken
Opponent controls
Classic
Opponent pre-match MR
1,619MR points
Opponent pre-match LP
164,964LP points
Result from player perspective
LW/L/D
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,5comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Overdrive attack
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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