Replay data8PWS33R3Y

DJ向いてなさすぎて鬱 vs LilyFlower

Ranked

Player 1Victory

DJ向いてなさすぎて鬱

Dee Jay · Classic

Pre-match MR
1,503
Pre-match LP
324,757
Player 2Defeat

LilyFlower

Alex · Classic

Pre-match MR
1,483
Pre-match LP
100,780

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · DJ向いてなさすぎて鬱Overdrive attack
    P2 · LilyFlowerRound lost
  2. Round 2
    P1 · DJ向いてなさすぎて鬱Round lost
    P2 · LilyFlowerStandard victory
  3. Round 3
    P1 · DJ向いてなさすぎて鬱Critical Art
    P2 · LilyFlowerRound lost
Match record Identifiers, ratings & round codes
Replay ID
8PWS33R3Y
Played at
Mode
Ranked
Player CFN ID
4222093153
Player
DJ向いてなさすぎて鬱
Selected character
Dee Jay
Played character
Dee Jay
Controls
Classic
Pre-match MR
1,503MR points
Pre-match LP
324,757LP points
Opponent CFN ID
4155354456
Opponent
LilyFlower
Opponent selected character
Alex
Opponent played character
Alex
Opponent controls
Classic
Opponent pre-match MR
1,483MR points
Opponent pre-match LP
100,780LP points
Result from player perspective
WW/L/D
Player round result codes
5,0,7comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Critical Art
Opponent round outcomes
Round lost; Standard victory; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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