Replay data85J4E3TD6

珠海最强茶包王-侠盗一枝梅 vs shinglee2000

Ranked

Player 1Victory

珠海最强茶包王-侠盗一枝梅

M. Bison · Classic

Pre-match MR
1,733
Pre-match LP
522,108
Player 2Defeat

shinglee2000

Ryu · Classic

Pre-match MR
1,738
Pre-match LP
573,543

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · 珠海最强茶包王-侠盗一枝梅Super Art
    P2 · shinglee2000Round lost
  2. Round 2
    P1 · 珠海最强茶包王-侠盗一枝梅Standard victory
    P2 · shinglee2000Round lost
Match record Identifiers, ratings & round codes
Replay ID
85J4E3TD6
Played at
Mode
Ranked
Player CFN ID
2915453175
Player
珠海最强茶包王-侠盗一枝梅
Selected character
M. Bison
Played character
M. Bison
Controls
Classic
Pre-match MR
1,733MR points
Pre-match LP
522,108LP points
Opponent CFN ID
1975991500
Opponent
shinglee2000
Opponent selected character
Ryu
Opponent played character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,738MR points
Opponent pre-match LP
573,543LP points
Result from player perspective
WW/L/D
Player round result codes
6,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Super Art; Standard victory
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage