Replay data7YJ5CSJVY

FaQ丨幕夜行 vs 我爱于谦

Custom Room

Player 1Defeat

FaQ丨幕夜行

A.K.I. · Classic

Pre-match MR
1,601
Pre-match LP
95,895
Player 2Victory

我爱于谦

Terry · Classic

Pre-match MR
1,806
Pre-match LP
180,583

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · FaQ丨幕夜行Round lost
    P2 · 我爱于谦Perfect
  2. Round 2
    P1 · FaQ丨幕夜行Round lost
    P2 · 我爱于谦Super Art
Match record Identifiers, ratings & round codes
Replay ID
7YJ5CSJVY
Played at
Mode
Custom Room
Player CFN ID
2372663613
Player
FaQ丨幕夜行
Selected character
A.K.I.
Played character
A.K.I.
Controls
Classic
Pre-match MR
1,601MR points
Pre-match LP
95,895LP points
Opponent CFN ID
1701483941
Opponent
我爱于谦
Opponent selected character
Terry
Opponent played character
Terry
Opponent controls
Classic
Opponent pre-match MR
1,806MR points
Opponent pre-match LP
180,583LP points
Result from player perspective
LW/L/D
Player round result codes
0,0comma-separated codes
Opponent round result codes
8,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Perfect; Super Art
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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