Replay data7BX3F9KGD

ニセ=チャンG@弱百鬼撲滅 vs demigg

Custom Room

Player 1Defeat

ニセ=チャンG@弱百鬼撲滅

Akuma · Classic

Pre-match MR
1,879
Pre-match LP
544,118
Player 2Victory

demigg

Akuma · Classic

Pre-match MR
1,626
Pre-match LP
298,011

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · ニセ=チャンG@弱百鬼撲滅Standard victory
    P2 · demiggRound lost
  2. Round 2
    P1 · ニセ=チャンG@弱百鬼撲滅Round lost
    P2 · demiggStandard victory
  3. Round 3
    P1 · ニセ=チャンG@弱百鬼撲滅Round lost
    P2 · demiggOverdrive attack
Match record Identifiers, ratings & round codes
Replay ID
7BX3F9KGD
Played at
Mode
Custom Room
Player CFN ID
4256813172
Player
ニセ=チャンG@弱百鬼撲滅
Selected character
Akuma
Played character
Akuma
Controls
Classic
Pre-match MR
1,879MR points
Pre-match LP
544,118LP points
Opponent CFN ID
3800516765
Opponent
demigg
Opponent selected character
Akuma
Opponent played character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,626MR points
Opponent pre-match LP
298,011LP points
Result from player perspective
LW/L/D
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,5comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Overdrive attack
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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