Replay data7986G4T5V

TH PC vs 蜘蛛頭@なげキッズ

Custom Room

Player 1Victory

TH PC

Marisa · Modern

Pre-match MR
2,100
Pre-match LP
786,266
Player 2Defeat

蜘蛛頭@なげキッズ

Marisa · Modern

Pre-match MR
1,943
Pre-match LP
766,227

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · TH PCPerfect
    P2 · 蜘蛛頭@なげキッズRound lost
  2. Round 2
    P1 · TH PCStandard victory
    P2 · 蜘蛛頭@なげキッズRound lost
Match record Identifiers, ratings & round codes
Replay ID
7986G4T5V
Played at
Mode
Custom Room
Player CFN ID
4107925425
Player
TH PC
Selected character
Marisa
Played character
Marisa
Controls
Modern
Pre-match MR
2,100MR points
Pre-match LP
786,266LP points
Opponent CFN ID
1974296782
Opponent
蜘蛛頭@なげキッズ
Opponent selected character
Marisa
Opponent played character
Marisa
Opponent controls
Modern
Opponent pre-match MR
1,943MR points
Opponent pre-match LP
766,227LP points
Result from player perspective
WW/L/D
Player round result codes
8,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Perfect; Standard victory
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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