Replay data75CELLHVD
そして通信は光へ vs 対魔忍ザンギF
Replay participants and rounds
Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.
Round outcomes
Battle Log- Round 1P1 · そして通信は光へRound lostP2 · 対魔忍ザンギFOverdrive attack
- Round 2P1 · そして通信は光へStandard victoryP2 · 対魔忍ザンギFRound lost
- Round 3P1 · そして通信は光へPerfectP2 · 対魔忍ザンギFRound lost
Match record Identifiers, ratings & round codes
- Replay ID
- 75CELLHVD
- Replay
- /replays/75CELLHVD
- Played at
- Mode
- Casual
- Player CFN ID
- 2116059643
- Player
- そして通信は光へ
- Selected character
- Zangief
- Played character
- Zangief
- Controls
- Classic
- Pre-match MR
- 1,624MR points
- Pre-match LP
- 192,475LP points
- Opponent CFN ID
- 1824058431
- Opponent
- 対魔忍ザンギF
- Opponent selected character
- Alex
- Opponent played character
- Alex
- Opponent controls
- Classic
- Opponent pre-match MR
- 1,602MR points
- Opponent pre-match LP
- 89,493LP points
- Result from player perspective
- WW/L/D
- Player round result codes
- 0,1,8comma-separated codes
- Opponent round result codes
- 5,0,0comma-separated codes
- Player round outcomes
- Round lost; Standard victory; Perfect
- Opponent round outcomes
- Overdrive attack; Round lost; Round lost
What the capture shows
No reportNo readable capture report is saved. Match details may still be available. Open the replay to check capture availability.
Technical capture details Sampling, timing & omissions
Report & sampling
Samples are capture observations, not a count of game simulation frames.
- Report status
- unavailable
- Parser version
- Not available
- Samples parsed
- Not available
Video timing
Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.
- Timing method
- Not available
- Video offset
- Not available
Coverage & omissions
Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.
- Report truncated
- Not available
- Omitted health events
- Not available
- Omitted input events
- Not available
Additional report fields
- P1 observed health lost
- Not available
- P2 observed health lost
- Not available
Source, coverage & limitations How to read this data
Stored Capcom Battle Log and validated replay capture report when available.
One replay; match date and report capture timestamp are separate.
Last saved update: . Reading this page does not refresh the source.
- Match played
- Report captured
- Not available
- Report availability
- unavailable
- Parser version
- Not available
- Report truncated
- Not available
- Samples parsed
- Not available
- Health events omitted
- Not available
- Input events omitted
- Not available
- Health changes retained
- Not available
- Input transitions retained
- Not available
- Combo candidates retained
- Not available
- Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
- Telemetry survives video expiry; video availability does not establish telemetry completeness.

