Replay data74DFN5QWB

挫折... vs ルドルド

Ranked

Player 1Victory

挫折...

Ed · Modern

Pre-match MR
1,411
Pre-match LP
192,745
Player 2Defeat

ルドルド

Akuma · Classic

Pre-match MR
1,432
Pre-match LP
82,073

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · 挫折...Round lost
    P2 · ルドルドStandard victory
  2. Round 2
    P1 · 挫折...Overdrive attack
    P2 · ルドルドRound lost
  3. Round 3
    P1 · 挫折...Super Art
    P2 · ルドルドRound lost
Match record Identifiers, ratings & round codes
Replay ID
74DFN5QWB
Played at
Mode
Ranked
Player CFN ID
3092646036
Player
挫折...
Selected character
Ed
Played character
Ed
Controls
Modern
Pre-match MR
1,411MR points
Pre-match LP
192,745LP points
Opponent CFN ID
1787402919
Opponent
ルドルド
Opponent selected character
Akuma
Opponent played character
Akuma
Opponent controls
Classic
Opponent pre-match MR
1,432MR points
Opponent pre-match LP
82,073LP points
Result from player perspective
WW/L/D
Player round result codes
0,5,6comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Super Art
Opponent round outcomes
Standard victory; Round lost; Round lost

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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