Replay data6V8G8HK5Y

プレモル vs kiir

Ranked

Player 1Defeat

プレモル

Marisa · Classic

Pre-match MR
0
Pre-match LP
24,324
Player 2Victory

kiir

Akuma · Classic

Pre-match MR
0
Pre-match LP
24,548

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · プレモルStandard victory
    P2 · kiirRound lost
  2. Round 2
    P1 · プレモルRound lost
    P2 · kiirStandard victory
  3. Round 3
    P1 · プレモルRound lost
    P2 · kiirSuper Art
Match record Identifiers, ratings & round codes
Replay ID
6V8G8HK5Y
Played at
Mode
Ranked
Player CFN ID
1451517678
Player
プレモル
Selected character
Marisa
Played character
Marisa
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
24,324LP points
Opponent CFN ID
1468301409
Opponent
kiir
Opponent selected character
Akuma
Opponent played character
Akuma
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
24,548LP points
Result from player perspective
LW/L/D
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,1,6comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Super Art
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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