Replay data6MP3VGDGA

abareuma vs homE

Ranked

Player 1Victory

abareuma

Manon · Modern

Pre-match MR
1,612
Pre-match LP
374,250
Player 2Defeat

homE

Chun-Li · Classic

Pre-match MR
1,651
Pre-match LP
261,505

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · abareumaStandard victory
    P2 · homERound lost
  2. Round 2
    P1 · abareumaRound lost
    P2 · homEStandard victory
  3. Round 3
    P1 · abareumaChip damage
    P2 · homERound lost
Match record Identifiers, ratings & round codes
Replay ID
6MP3VGDGA
Played at
Mode
Ranked
Player CFN ID
2856457871
Player
abareuma
Selected character
Manon
Played character
Manon
Controls
Modern
Pre-match MR
1,612MR points
Pre-match LP
374,250LP points
Opponent CFN ID
2335918564
Opponent
homE
Opponent selected character
Chun-Li
Opponent played character
Chun-Li
Opponent controls
Classic
Opponent pre-match MR
1,651MR points
Opponent pre-match LP
261,505LP points
Result from player perspective
WW/L/D
Player round result codes
1,0,2comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Chip damage
Opponent round outcomes
Round lost; Standard victory; Round lost

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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