Replay data6ME46KTES

雷神还剩5000小时 vs 13Aspen

Ranked

Player 1Defeat

雷神还剩5000小时

Chun-Li · Modern

Pre-match MR
0
Pre-match LP
17,428
Player 2Victory

13Aspen

Sagat · Modern

Pre-match MR
0
Pre-match LP
18,940

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · 雷神还剩5000小时Round lost
    P2 · 13AspenOverdrive attack
  2. Round 2
    P1 · 雷神还剩5000小时Super Art
    P2 · 13AspenRound lost
  3. Round 3
    P1 · 雷神还剩5000小时Round lost
    P2 · 13AspenOverdrive attack
Match record Identifiers, ratings & round codes
Replay ID
6ME46KTES
Played at
Mode
Ranked
Player CFN ID
3639204342
Player
雷神还剩5000小时
Selected character
Chun-Li
Played character
Chun-Li
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
17,428LP points
Opponent CFN ID
1023272363
Opponent
13Aspen
Opponent selected character
Sagat
Opponent played character
Sagat
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
18,940LP points
Result from player perspective
LW/L/D
Player round result codes
0,6,0comma-separated codes
Opponent round result codes
5,0,5comma-separated codes
Player round outcomes
Round lost; Super Art; Round lost
Opponent round outcomes
Overdrive attack; Round lost; Overdrive attack

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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