Replay data6LHUTRSTH

Ramoon vs コナコナトーストマン

Ranked

Player 1Defeat

Ramoon

Luke · Classic

Pre-match MR
1,500
Pre-match LP
138,333
Player 2Victory

コナコナトーストマン

Luke · Modern

Pre-match MR
1,503
Pre-match LP
102,478

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · RamoonRound lost
    P2 · コナコナトーストマンStandard victory
  2. Round 2
    P1 · RamoonStandard victory
    P2 · コナコナトーストマンRound lost
  3. Round 3
    P1 · RamoonRound lost
    P2 · コナコナトーストマンChip damage
Match record Identifiers, ratings & round codes
Replay ID
6LHUTRSTH
Played at
Mode
Ranked
Player CFN ID
2224533928
Player
Ramoon
Selected character
Luke
Played character
Luke
Controls
Classic
Pre-match MR
1,500MR points
Pre-match LP
138,333LP points
Opponent CFN ID
1138492170
Opponent
コナコナトーストマン
Opponent selected character
Luke
Opponent played character
Luke
Opponent controls
Modern
Opponent pre-match MR
1,503MR points
Opponent pre-match LP
102,478LP points
Result from player perspective
LW/L/D
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,2comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Chip damage
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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