Replay data6F6FKXHML

100戦消化中_即KO希望 vs switch1000btc

Battle Hub

Player 1Victory

100戦消化中_即KO希望

A.K.I. · Classic

Pre-match MR
964
Pre-match LP
31,274
Player 2Defeat

switch1000btc

Cammy · Classic

Pre-match MR
0
Pre-match LP
-1

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · 100戦消化中_即KO希望Perfect
    P2 · switch1000btcRound lost
  2. Round 2
    P1 · 100戦消化中_即KO希望Perfect
    P2 · switch1000btcRound lost
Match record Identifiers, ratings & round codes
Replay ID
6F6FKXHML
Played at
Mode
Battle Hub
Player CFN ID
1305685463
Player
100戦消化中_即KO希望
Selected character
A.K.I.
Played character
A.K.I.
Controls
Classic
Pre-match MR
964MR points
Pre-match LP
31,274LP points
Opponent CFN ID
3780249039
Opponent
switch1000btc
Opponent selected character
Cammy
Opponent played character
Cammy
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
-1LP points
Result from player perspective
WW/L/D
Player round result codes
8,8comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Perfect; Perfect
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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