Replay data6ELKVRDTP

七星龍樹 vs なやかな

Ranked

Player 1Defeat

七星龍樹

Ingrid · Classic

Pre-match MR
1,242
Pre-match LP
31,101
Player 2Victory

なやかな

Ingrid · Classic

Pre-match MR
1,286
Pre-match LP
72,259

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · 七星龍樹Round lost
    P2 · なやかなStandard victory
  2. Round 2
    P1 · 七星龍樹Round lost
    P2 · なやかなStandard victory
Match record Identifiers, ratings & round codes
Replay ID
6ELKVRDTP
Played at
Mode
Ranked
Player CFN ID
3302951210
Player
七星龍樹
Selected character
Ingrid
Played character
Ingrid
Controls
Classic
Pre-match MR
1,242MR points
Pre-match LP
31,101LP points
Opponent CFN ID
1817097943
Opponent
なやかな
Opponent selected character
Ingrid
Opponent played character
Ingrid
Opponent controls
Classic
Opponent pre-match MR
1,286MR points
Opponent pre-match LP
72,259LP points
Result from player perspective
LW/L/D
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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