Replay data6ASJ89JAP
ナンと化してよドラえも~ん vs こぶしをひらいてたて
Replay participants and rounds
Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.
Round outcomes
Battle Log- Round 1P1 · ナンと化してよドラえも~んStandard victoryP2 · こぶしをひらいてたてRound lost
- Round 2P1 · ナンと化してよドラえも~んRound lostP2 · こぶしをひらいてたてOverdrive attack
- Round 3P1 · ナンと化してよドラえも~んStandard victoryP2 · こぶしをひらいてたてRound lost
Match record Identifiers, ratings & round codes
- Replay ID
- 6ASJ89JAP
- Replay
- /replays/6ASJ89JAP
- Played at
- Mode
- Custom Room
- Player CFN ID
- 1317083428
- Player
- ナンと化してよドラえも~ん
- Selected character
- Zangief
- Played character
- Zangief
- Controls
- Classic
- Pre-match MR
- 1,557MR points
- Pre-match LP
- 232,630LP points
- Opponent CFN ID
- 1735892220
- Opponent
- こぶしをひらいてたて
- Opponent selected character
- Alex
- Opponent played character
- Alex
- Opponent controls
- Classic
- Opponent pre-match MR
- 1,656MR points
- Opponent pre-match LP
- 133,043LP points
- Result from player perspective
- WW/L/D
- Player round result codes
- 1,0,1comma-separated codes
- Opponent round result codes
- 0,5,0comma-separated codes
- Player round outcomes
- Standard victory; Round lost; Standard victory
- Opponent round outcomes
- Round lost; Overdrive attack; Round lost
What the capture shows
No reportNo readable capture report is saved. Match details may still be available. Open the replay to check capture availability.
Technical capture details Sampling, timing & omissions
Report & sampling
Samples are capture observations, not a count of game simulation frames.
- Report status
- unavailable
- Parser version
- Not available
- Samples parsed
- Not available
Video timing
Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.
- Timing method
- Not available
- Video offset
- Not available
Coverage & omissions
Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.
- Report truncated
- Not available
- Omitted health events
- Not available
- Omitted input events
- Not available
Additional report fields
- P1 observed health lost
- Not available
- P2 observed health lost
- Not available
Source, coverage & limitations How to read this data
Stored Capcom Battle Log and validated replay capture report when available.
One replay; match date and report capture timestamp are separate.
Last saved update: . Reading this page does not refresh the source.
- Match played
- Report captured
- Not available
- Report availability
- unavailable
- Parser version
- Not available
- Report truncated
- Not available
- Samples parsed
- Not available
- Health events omitted
- Not available
- Input events omitted
- Not available
- Health changes retained
- Not available
- Input transitions retained
- Not available
- Combo candidates retained
- Not available
- Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
- Telemetry survives video expiry; video availability does not establish telemetry completeness.

