Replay data69JLQCGDR

OGreen vs 2BASSA

Ranked

Player 1Defeat

OGreen

Marisa · Modern

Pre-match MR
1,852
Pre-match LP
459,326
Player 2Victory

2BASSA

Juri · Classic

Pre-match MR
2,054
Pre-match LP
936,653

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · OGreenRound lost
    P2 · 2BASSAStandard victory
  2. Round 2
    P1 · OGreenSuper Art
    P2 · 2BASSARound lost
  3. Round 3
    P1 · OGreenRound lost
    P2 · 2BASSASuper Art
Match record Identifiers, ratings & round codes
Replay ID
69JLQCGDR
Played at
Mode
Ranked
Player CFN ID
2725551483
Player
OGreen
Selected character
Marisa
Played character
Marisa
Controls
Modern
Pre-match MR
1,852MR points
Pre-match LP
459,326LP points
Opponent CFN ID
3623007729
Opponent
2BASSA
Opponent selected character
Juri
Opponent played character
Juri
Opponent controls
Classic
Opponent pre-match MR
2,054MR points
Opponent pre-match LP
936,653LP points
Result from player perspective
LW/L/D
Player round result codes
0,6,0comma-separated codes
Opponent round result codes
1,0,6comma-separated codes
Player round outcomes
Round lost; Super Art; Round lost
Opponent round outcomes
Standard victory; Round lost; Super Art
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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