Replay data68JEB5XTQ
orarin vs PipokunですSycomの
Replay participants and rounds
Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.
Round outcomes
Battle Log- Round 1P1 · orarinRound lostP2 · PipokunですSycomのOverdrive attack
- Round 2P1 · orarinStandard victoryP2 · PipokunですSycomのRound lost
- Round 3P1 · orarinStandard victoryP2 · PipokunですSycomのRound lost
Match record Identifiers, ratings & round codes
- Replay ID
- 68JEB5XTQ
- Replay
- /replays/68JEB5XTQ
- Played at
- Mode
- Custom Room
- Player CFN ID
- 4088416704
- Player
- orarin
- Selected character
- Kimberly
- Played character
- Kimberly
- Controls
- Classic
- Pre-match MR
- 0MR points
- Pre-match LP
- 30,144LP points
- Opponent CFN ID
- 1563022046
- Opponent
- PipokunですSycomの
- Opponent selected character
- Ken
- Opponent played character
- Ken
- Opponent controls
- Classic
- Opponent pre-match MR
- 0MR points
- Opponent pre-match LP
- 78,953LP points
- Result from player perspective
- WW/L/D
- Player round result codes
- 0,1,1comma-separated codes
- Opponent round result codes
- 5,0,0comma-separated codes
- Player round outcomes
- Round lost; Standard victory; Standard victory
- Opponent round outcomes
- Overdrive attack; Round lost; Round lost
What the capture shows
Report availableObserved health loss
Health points lost by each player across retained samples. These totals do not establish damage dealt or the match winner.
- P1 orarin
- 27,493HP
- P2 PipokunですSycomの
- 24,642HP
Explore the observations
- Health changessampled decreases, not confirmed hits
- 130
- Input transitionsbutton or chord changes, not confirmed moves
- 800
- Combo candidatesinferred sequences, not verified combos
- 39
Counts cover retained observations only. “Not available” means the report did not supply that measurement.
Technical capture details Sampling, timing & omissions
Report & sampling
Samples are capture observations, not a count of game simulation frames.
- Report status
- ready
- Parser version
- 2version
- Samples parsed
- 2,938samples
Video timing
Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.
- Timing method
- estimated-60fps
- Video offset
- 0.54302seconds
Coverage & omissions
Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.
- Report truncated
- No
- Omitted health events
- 0events
- Omitted input events
- 0events
Source, coverage & limitations How to read this data
Stored Capcom Battle Log and validated replay capture report when available.
One replay; match date and report capture timestamp are separate.
Last saved update: . Reading this page does not refresh the source.
- Match played
- Report captured
- Report availability
- ready
- Parser version
- 2
- Report truncated
- No
- Samples parsed
- 2,938
- Health events omitted
- 0
- Input events omitted
- 0
- Health changes retained
- 130
- Input transitions retained
- 800
- Combo candidates retained
- 39
- Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
- Telemetry survives video expiry; video availability does not establish telemetry completeness.

