Replay data5VBQL8ANS

カナタとソナタ vs 潜在的宇宙規模りんりん

Ranked

Player 1Victory

カナタとソナタ

Ken · Classic

Pre-match MR
1,730
Pre-match LP
577,666
Player 2Defeat

潜在的宇宙規模りんりん

Zangief · Classic

Pre-match MR
1,572
Pre-match LP
227,232

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · カナタとソナタOverdrive attack
    P2 · 潜在的宇宙規模りんりんRound lost
  2. Round 2
    P1 · カナタとソナタRound lost
    P2 · 潜在的宇宙規模りんりんStandard victory
  3. Round 3
    P1 · カナタとソナタOverdrive attack
    P2 · 潜在的宇宙規模りんりんRound lost
Match record Identifiers, ratings & round codes
Replay ID
5VBQL8ANS
Played at
Mode
Ranked
Player CFN ID
1751156593
Player
カナタとソナタ
Selected character
Ken
Played character
Ken
Controls
Classic
Pre-match MR
1,730MR points
Pre-match LP
577,666LP points
Opponent CFN ID
3716555093
Opponent
潜在的宇宙規模りんりん
Opponent selected character
Zangief
Opponent played character
Zangief
Opponent controls
Classic
Opponent pre-match MR
1,572MR points
Opponent pre-match LP
227,232LP points
Result from player perspective
WW/L/D
Player round result codes
5,0,5comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Overdrive attack
Opponent round outcomes
Round lost; Standard victory; Round lost

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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