Replay data5PTP6THU5

れーどCH3COOH vs 江戸川ルティナ@C移行中

Custom Room

Player 1Defeat

れーどCH3COOH

Mai · Modern

Pre-match MR
0
Pre-match LP
13,134
Player 2Victory

江戸川ルティナ@C移行中

M. Bison · Classic

Pre-match MR
980
Pre-match LP
41,843

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · れーどCH3COOHRound lost
    P2 · 江戸川ルティナ@C移行中Standard victory
  2. Round 2
    P1 · れーどCH3COOHOverdrive attack
    P2 · 江戸川ルティナ@C移行中Round lost
  3. Round 3
    P1 · れーどCH3COOHRound lost
    P2 · 江戸川ルティナ@C移行中Standard victory
Match record Identifiers, ratings & round codes
Replay ID
5PTP6THU5
Played at
Mode
Custom Room
Player CFN ID
2494265637
Player
れーどCH3COOH
Selected character
Mai
Played character
Mai
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
13,134LP points
Opponent CFN ID
3740540451
Opponent
江戸川ルティナ@C移行中
Opponent selected character
M. Bison
Opponent played character
M. Bison
Opponent controls
Classic
Opponent pre-match MR
980MR points
Opponent pre-match LP
41,843LP points
Result from player perspective
LW/L/D
Player round result codes
0,5,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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