Replay data5LU5T3GU8

るびるびch_YT vs Fcup_pc

Ranked

Player 1Victory

るびるびch_YT

M. Bison · Classic

Pre-match MR
1,578
Pre-match LP
254,702
Player 2Defeat

Fcup_pc

Kimberly · Classic

Pre-match MR
1,604
Pre-match LP
447,638

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · るびるびch_YTStandard victory
    P2 · Fcup_pcRound lost
  2. Round 2
    P1 · るびるびch_YTPerfect
    P2 · Fcup_pcRound lost
Match record Identifiers, ratings & round codes
Replay ID
5LU5T3GU8
Played at
Mode
Ranked
Player CFN ID
1800442391
Player
るびるびch_YT
Selected character
M. Bison
Played character
M. Bison
Controls
Classic
Pre-match MR
1,578MR points
Pre-match LP
254,702LP points
Opponent CFN ID
1408597213
Opponent
Fcup_pc
Opponent selected character
Kimberly
Opponent played character
Kimberly
Opponent controls
Classic
Opponent pre-match MR
1,604MR points
Opponent pre-match LP
447,638LP points
Result from player perspective
WW/L/D
Player round result codes
1,8comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Perfect
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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