Replay data5D43BPTSQ

クラシック人間 vs 知汝欲行此计,故以待之久矣

Custom Room

Player 1Victory

クラシック人間

Luke · Classic

Pre-match MR
1,545
Pre-match LP
150,016
Player 2Defeat

知汝欲行此计,故以待之久矣

Alex · Classic

Pre-match MR
1,505
Pre-match LP
27,345

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · クラシック人間Overdrive attack
    P2 · 知汝欲行此计,故以待之久矣Round lost
  2. Round 2
    P1 · クラシック人間Super Art
    P2 · 知汝欲行此计,故以待之久矣Round lost
Match record Identifiers, ratings & round codes
Replay ID
5D43BPTSQ
Played at
Mode
Custom Room
Player CFN ID
3444780071
Player
クラシック人間
Selected character
Luke
Played character
Luke
Controls
Classic
Pre-match MR
1,545MR points
Pre-match LP
150,016LP points
Opponent CFN ID
3683300630
Opponent
知汝欲行此计,故以待之久矣
Opponent selected character
Alex
Opponent played character
Alex
Opponent controls
Classic
Opponent pre-match MR
1,505MR points
Opponent pre-match LP
27,345LP points
Result from player perspective
WW/L/D
Player round result codes
5,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Super Art
Opponent round outcomes
Round lost; Round lost

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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