Replay data5AVBPC498

M.stella vs marito0720

Ranked

Player 1Victory

M.stella

JP · Classic

Pre-match MR
1,821
Pre-match LP
723,838
Player 2Defeat

marito0720

Dee Jay · Classic

Pre-match MR
1,866
Pre-match LP
707,106

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · M.stellaOverdrive attack
    P2 · marito0720Round lost
  2. Round 2
    P1 · M.stellaPerfect
    P2 · marito0720Round lost
Match record Identifiers, ratings & round codes
Replay ID
5AVBPC498
Played at
Mode
Ranked
Player CFN ID
3666620729
Player
M.stella
Selected character
JP
Played character
JP
Controls
Classic
Pre-match MR
1,821MR points
Pre-match LP
723,838LP points
Opponent CFN ID
2337616046
Opponent
marito0720
Opponent selected character
Dee Jay
Opponent played character
Dee Jay
Opponent controls
Classic
Opponent pre-match MR
1,866MR points
Opponent pre-match LP
707,106LP points
Result from player perspective
WW/L/D
Player round result codes
5,8comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Overdrive attack; Perfect
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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