Replay data5AG6PG5LX

给我也按两下啊 vs 夜绘美绪official

Ranked

Player 1Defeat

给我也按两下啊

Mai · Classic

Pre-match MR
0
Pre-match LP
22,663
Player 2Victory

夜绘美绪official

Ryu · Modern

Pre-match MR
0
Pre-match LP
22,038

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · 给我也按两下啊Round lost
    P2 · 夜绘美绪officialOverdrive attack
  2. Round 2
    P1 · 给我也按两下啊Round lost
    P2 · 夜绘美绪officialStandard victory
Match record Identifiers, ratings & round codes
Replay ID
5AG6PG5LX
Played at
Mode
Ranked
Player CFN ID
2729489267
Player
给我也按两下啊
Selected character
Mai
Played character
Mai
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
22,663LP points
Opponent CFN ID
3885834685
Opponent
夜绘美绪official
Opponent selected character
Ryu
Opponent played character
Ryu
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
22,038LP points
Result from player perspective
LW/L/D
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Standard victory
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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