Replay data57VG5NM7G

ken1 vs EmA9

Ranked

Player 1Victory

ken1

Ken · Classic

Pre-match MR
1,515
Pre-match LP
345,734
Player 2Defeat

EmA9

Guile · Classic

Pre-match MR
1,537
Pre-match LP
143,282

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · ken1Round lost
    P2 · EmA9Standard victory
  2. Round 2
    P1 · ken1Standard victory
    P2 · EmA9Round lost
  3. Round 3
    P1 · ken1Standard victory
    P2 · EmA9Round lost
Match record Identifiers, ratings & round codes
Replay ID
57VG5NM7G
Played at
Mode
Ranked
Player CFN ID
1553214057
Player
ken1
Selected character
Ken
Played character
Ken
Controls
Classic
Pre-match MR
1,515MR points
Pre-match LP
345,734LP points
Opponent CFN ID
3223679636
Opponent
EmA9
Opponent selected character
Guile
Opponent played character
Guile
Opponent controls
Classic
Opponent pre-match MR
1,537MR points
Opponent pre-match LP
143,282LP points
Result from player perspective
WW/L/D
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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