Replay data55ST5ETWD

アシスト中コンボマン(ウーマン vs 打撃4割投げ6割

Casual

Player 1Defeat

アシスト中コンボマン(ウーマン

Cammy · Modern

Pre-match MR
0
Pre-match LP
33,272
Player 2Victory

打撃4割投げ6割

Manon · Modern

Pre-match MR
1,503
Pre-match LP
91,475

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · アシスト中コンボマン(ウーマンStandard victory
    P2 · 打撃4割投げ6割Round lost
  2. Round 2
    P1 · アシスト中コンボマン(ウーマンRound lost
    P2 · 打撃4割投げ6割Super Art
  3. Round 3
    P1 · アシスト中コンボマン(ウーマンRound lost
    P2 · 打撃4割投げ6割Perfect
Match record Identifiers, ratings & round codes
Replay ID
55ST5ETWD
Played at
Mode
Casual
Player CFN ID
3530197387
Player
アシスト中コンボマン(ウーマン
Selected character
Cammy
Played character
Cammy
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
33,272LP points
Opponent CFN ID
2388910354
Opponent
打撃4割投げ6割
Opponent selected character
Manon
Opponent played character
Manon
Opponent controls
Modern
Opponent pre-match MR
1,503MR points
Opponent pre-match LP
91,475LP points
Result from player perspective
LW/L/D
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,6,8comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Super Art; Perfect

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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