Replay data4MPN64P6E

B站 摸摸Motata vs 王弱鸡(师承邪恶摸太太)

Custom Room

Player 1Defeat

B站 摸摸Motata

Ed · Classic

Pre-match MR
0
Pre-match LP
81,833
Player 2Victory

王弱鸡(师承邪恶摸太太)

Mai · Classic

Pre-match MR
1,613
Pre-match LP
177,476

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · B站 摸摸MotataRound lost
    P2 · 王弱鸡(师承邪恶摸太太)Standard victory
  2. Round 2
    P1 · B站 摸摸MotataRound lost
    P2 · 王弱鸡(师承邪恶摸太太)Standard victory
Match record Identifiers, ratings & round codes
Replay ID
4MPN64P6E
Played at
Mode
Custom Room
Player CFN ID
2206195795
Player
B站 摸摸Motata
Selected character
Ed
Played character
Ed
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
81,833LP points
Opponent CFN ID
3813036113
Opponent
王弱鸡(师承邪恶摸太太)
Opponent selected character
Mai
Opponent played character
Mai
Opponent controls
Classic
Opponent pre-match MR
1,613MR points
Opponent pre-match LP
177,476LP points
Result from player perspective
LW/L/D
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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