Replay data4HWUXDQL4

月村毛球P vs Frey1390

Ranked

Player 1Defeat

月村毛球P

Cammy · Classic

Pre-match MR
1,758
Pre-match LP
522,849
Player 2Victory

Frey1390

Cammy · Classic

Pre-match MR
1,786
Pre-match LP
652,792

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · 月村毛球PSuper Art
    P2 · Frey1390Round lost
  2. Round 2
    P1 · 月村毛球PRound lost
    P2 · Frey1390Super Art
  3. Round 3
    P1 · 月村毛球PRound lost
    P2 · Frey1390Super Art
Match record Identifiers, ratings & round codes
Replay ID
4HWUXDQL4
Played at
Mode
Ranked
Player CFN ID
3789039469
Player
月村毛球P
Selected character
Cammy
Played character
Cammy
Controls
Classic
Pre-match MR
1,758MR points
Pre-match LP
522,849LP points
Opponent CFN ID
3858124094
Opponent
Frey1390
Opponent selected character
Cammy
Opponent played character
Cammy
Opponent controls
Classic
Opponent pre-match MR
1,786MR points
Opponent pre-match LP
652,792LP points
Result from player perspective
LW/L/D
Player round result codes
6,0,0comma-separated codes
Opponent round result codes
0,6,6comma-separated codes
Player round outcomes
Super Art; Round lost; Round lost
Opponent round outcomes
Round lost; Super Art; Super Art
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage