Replay data4E33THQTL

ほんたばさ vs HCTX

Ranked

Player 1Victory

ほんたばさ

Ryu · Classic

Pre-match MR
1,517
Pre-match LP
181,726
Player 2Defeat

HCTX

Sagat · Classic

Pre-match MR
1,497
Pre-match LP
28,777

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · ほんたばさSuper Art
    P2 · HCTXRound lost
  2. Round 2
    P1 · ほんたばさStandard victory
    P2 · HCTXRound lost
Match record Identifiers, ratings & round codes
Replay ID
4E33THQTL
Played at
Mode
Ranked
Player CFN ID
4171546137
Player
ほんたばさ
Selected character
Ryu
Played character
Ryu
Controls
Classic
Pre-match MR
1,517MR points
Pre-match LP
181,726LP points
Opponent CFN ID
1158451159
Opponent
HCTX
Opponent selected character
Sagat
Opponent played character
Sagat
Opponent controls
Classic
Opponent pre-match MR
1,497MR points
Opponent pre-match LP
28,777LP points
Result from player perspective
WW/L/D
Player round result codes
6,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Super Art; Standard victory
Opponent round outcomes
Round lost; Round lost
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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