Replay data47PRJDL6C

Zer0 vs どらっこ

Ranked

Player 1Victory

Zer0

Ryu · Classic

Pre-match MR
1,275
Pre-match LP
130,253
Player 2Defeat

どらっこ

C. Viper · Classic

Pre-match MR
1,309
Pre-match LP
92,066

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · Zer0Round lost
    P2 · どらっこStandard victory
  2. Round 2
    P1 · Zer0Standard victory
    P2 · どらっこRound lost
  3. Round 3
    P1 · Zer0Standard victory
    P2 · どらっこRound lost
Match record Identifiers, ratings & round codes
Replay ID
47PRJDL6C
Played at
Mode
Ranked
Player CFN ID
2511448378
Player
Zer0
Selected character
Ryu
Played character
Ryu
Controls
Classic
Pre-match MR
1,275MR points
Pre-match LP
130,253LP points
Opponent CFN ID
3135978810
Opponent
どらっこ
Opponent selected character
C. Viper
Opponent played character
C. Viper
Opponent controls
Classic
Opponent pre-match MR
1,309MR points
Opponent pre-match LP
92,066LP points
Result from player perspective
WW/L/D
Player round result codes
0,1,1comma-separated codes
Opponent round result codes
1,0,0comma-separated codes
Player round outcomes
Round lost; Standard victory; Standard victory
Opponent round outcomes
Standard victory; Round lost; Round lost

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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