Replay data456CL4LM3

Kobayashi vs 第一種特別役物

Ranked

Player 1Defeat

Kobayashi

Ryu · Classic

Pre-match MR
1,678
Pre-match LP
268,731
Player 2Victory

第一種特別役物

E. Honda · Classic

Pre-match MR
1,692
Pre-match LP
548,069

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · KobayashiRound lost
    P2 · 第一種特別役物Overdrive attack
  2. Round 2
    P1 · KobayashiRound lost
    P2 · 第一種特別役物Overdrive attack
Match record Identifiers, ratings & round codes
Replay ID
456CL4LM3
Played at
Mode
Ranked
Player CFN ID
4218963372
Player
Kobayashi
Selected character
Ryu
Played character
Ryu
Controls
Classic
Pre-match MR
1,678MR points
Pre-match LP
268,731LP points
Opponent CFN ID
3042706214
Opponent
第一種特別役物
Opponent selected character
E. Honda
Opponent played character
E. Honda
Opponent controls
Classic
Opponent pre-match MR
1,692MR points
Opponent pre-match LP
548,069LP points
Result from player perspective
LW/L/D
Player round result codes
0,0comma-separated codes
Opponent round result codes
5,5comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Overdrive attack; Overdrive attack

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage