Replay data43P7CPLLG

ねこまさ vs サム二ダ

Ranked

Player 1Defeat

ねこまさ

Marisa · Classic

Pre-match MR
1,794
Pre-match LP
500,244
Player 2Victory

サム二ダ

Ryu · Classic

Pre-match MR
1,762
Pre-match LP
221,713

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · ねこまさRound lost
    P2 · サム二ダSuper Art
  2. Round 2
    P1 · ねこまさPerfect
    P2 · サム二ダRound lost
  3. Round 3
    P1 · ねこまさRound lost
    P2 · サム二ダSuper Art
Match record Identifiers, ratings & round codes
Replay ID
43P7CPLLG
Played at
Mode
Ranked
Player CFN ID
2254841720
Player
ねこまさ
Selected character
Marisa
Played character
Marisa
Controls
Classic
Pre-match MR
1,794MR points
Pre-match LP
500,244LP points
Opponent CFN ID
1901620679
Opponent
サム二ダ
Opponent selected character
Ryu
Opponent played character
Ryu
Opponent controls
Classic
Opponent pre-match MR
1,762MR points
Opponent pre-match LP
221,713LP points
Result from player perspective
LW/L/D
Player round result codes
0,8,0comma-separated codes
Opponent round result codes
6,0,6comma-separated codes
Player round outcomes
Round lost; Perfect; Round lost
Opponent round outcomes
Super Art; Round lost; Super Art

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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