Replay data3YCTVAM49

アレク好きのバ力OL vs 你是黄金奖杯!

Ranked

Player 1Victory

アレク好きのバ力OL

Alex · Modern

Pre-match MR
0
Pre-match LP
4,154
Player 2Defeat

你是黄金奖杯!

Terry · Modern

Pre-match MR
0
Pre-match LP
3,640

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · アレク好きのバ力OLStandard victory
    P2 · 你是黄金奖杯!Round lost
  2. Round 2
    P1 · アレク好きのバ力OLRound lost
    P2 · 你是黄金奖杯!Critical Art
  3. Round 3
    P1 · アレク好きのバ力OLStandard victory
    P2 · 你是黄金奖杯!Round lost
Match record Identifiers, ratings & round codes
Replay ID
3YCTVAM49
Played at
Mode
Ranked
Player CFN ID
1494574390
Player
アレク好きのバ力OL
Selected character
Alex
Played character
Alex
Controls
Modern
Pre-match MR
0MR points
Pre-match LP
4,154LP points
Opponent CFN ID
2756839209
Opponent
你是黄金奖杯!
Opponent selected character
Terry
Opponent played character
Terry
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
3,640LP points
Result from player perspective
WW/L/D
Player round result codes
1,0,1comma-separated codes
Opponent round result codes
0,7,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Standard victory
Opponent round outcomes
Round lost; Critical Art; Round lost

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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