Replay data3RMHFD77H

nila25252 vs Nonzy

Ranked

Player 1Defeat

nila25252

JP · Classic

Pre-match MR
1,645
Pre-match LP
291,638
Player 2Victory

Nonzy

Luke · Classic

Pre-match MR
1,647
Pre-match LP
419,818

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Replay telemetry

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Capture details Sampling, timing & omissions
Report status
unavailable
Parser version
Not available
Samples parsed
Not available
Timing method
Not available
Video offset
Not available
Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available
P1 observed health lost
Not available
P2 observed health lost
Not available

The video offset aligns estimated sample times with the recording. A report with no omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Round outcomes

Battle Log
  1. Round 1
    P1 · nila25252Standard victory
    P2 · NonzyRound lost
  2. Round 2
    P1 · nila25252Round lost
    P2 · NonzyOverdrive attack
  3. Round 3
    P1 · nila25252Round lost
    P2 · NonzySuper Art
Match record Identifiers, ratings & round codes
Replay ID
3RMHFD77H
Played at
Mode
Ranked
Player CFN ID
3043338650
Player
nila25252
Selected character
JP
Played character
JP
Controls
Classic
Pre-match MR
1,645MR points
Pre-match LP
291,638LP points
Opponent CFN ID
1060637464
Opponent
Nonzy
Opponent selected character
Luke
Opponent played character
Luke
Opponent controls
Classic
Opponent pre-match MR
1,647MR points
Opponent pre-match LP
419,818LP points
Result from player perspective
LW/L/D
Player round result codes
1,0,0comma-separated codes
Opponent round result codes
0,5,6comma-separated codes
Player round outcomes
Standard victory; Round lost; Round lost
Opponent round outcomes
Round lost; Overdrive attack; Super Art
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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