Replay data3MSV5MSJM

格斗本尼(不吃中段不吃迸放) vs 点煲对空无敌,别跳

Ranked

Player 1Victory

格斗本尼(不吃中段不吃迸放)

C. Viper · Modern

Pre-match MR
1,718
Pre-match LP
33,998
Player 2Defeat

点煲对空无敌,别跳

Mai · Classic

Pre-match MR
1,682
Pre-match LP
300,243

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · 格斗本尼(不吃中段不吃迸放)Standard victory
    P2 · 点煲对空无敌,别跳Round lost
  2. Round 2
    P1 · 格斗本尼(不吃中段不吃迸放)Super Art
    P2 · 点煲对空无敌,别跳Round lost
Match record Identifiers, ratings & round codes
Replay ID
3MSV5MSJM
Played at
Mode
Ranked
Player CFN ID
3439575479
Player
格斗本尼(不吃中段不吃迸放)
Selected character
C. Viper
Played character
C. Viper
Controls
Modern
Pre-match MR
1,718MR points
Pre-match LP
33,998LP points
Opponent CFN ID
3834640708
Opponent
点煲对空无敌,别跳
Opponent selected character
Mai
Opponent played character
Mai
Opponent controls
Classic
Opponent pre-match MR
1,682MR points
Opponent pre-match LP
300,243LP points
Result from player perspective
WW/L/D
Player round result codes
1,6comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Super Art
Opponent round outcomes
Round lost; Round lost

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage