Replay data3FAQLWSFE

謙虚ゆき@twitch vs ぴぃと@twitch

Custom Room

Player 1Defeat

謙虚ゆき@twitch

Terry · Classic

Pre-match MR
1,705
Pre-match LP
469,393
Player 2Victory

ぴぃと@twitch

Dee Jay · Classic

Pre-match MR
1,758
Pre-match LP
591,659

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · 謙虚ゆき@twitchSuper Art
    P2 · ぴぃと@twitchRound lost
  2. Round 2
    P1 · 謙虚ゆき@twitchRound lost
    P2 · ぴぃと@twitchPerfect
  3. Round 3
    P1 · 謙虚ゆき@twitchRound lost
    P2 · ぴぃと@twitchSuper Art
Match record Identifiers, ratings & round codes
Replay ID
3FAQLWSFE
Played at
Mode
Custom Room
Player CFN ID
2086656828
Player
謙虚ゆき@twitch
Selected character
Terry
Played character
Terry
Controls
Classic
Pre-match MR
1,705MR points
Pre-match LP
469,393LP points
Opponent CFN ID
3147733194
Opponent
ぴぃと@twitch
Opponent selected character
Dee Jay
Opponent played character
Dee Jay
Opponent controls
Classic
Opponent pre-match MR
1,758MR points
Opponent pre-match LP
591,659LP points
Result from player perspective
LW/L/D
Player round result codes
6,0,0comma-separated codes
Opponent round result codes
0,8,6comma-separated codes
Player round outcomes
Super Art; Round lost; Round lost
Opponent round outcomes
Round lost; Perfect; Super Art

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage