Replay data3F7BL58WM

tfv6y5 vs sizuku22

Ranked

Player 1Victory

tfv6y5

Sagat · Classic

Pre-match MR
1,455
Pre-match LP
30,113
Player 2Defeat

sizuku22

Juri · Classic

Pre-match MR
1,466
Pre-match LP
318,417

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · tfv6y5Standard victory
    P2 · sizuku22Round lost
  2. Round 2
    P1 · tfv6y5Round lost
    P2 · sizuku22Standard victory
  3. Round 3
    P1 · tfv6y5Super Art
    P2 · sizuku22Round lost
Match record Identifiers, ratings & round codes
Replay ID
3F7BL58WM
Played at
Mode
Ranked
Player CFN ID
1373888658
Player
tfv6y5
Selected character
Sagat
Played character
Sagat
Controls
Classic
Pre-match MR
1,455MR points
Pre-match LP
30,113LP points
Opponent CFN ID
1597068162
Opponent
sizuku22
Opponent selected character
Juri
Opponent played character
Juri
Opponent controls
Classic
Opponent pre-match MR
1,466MR points
Opponent pre-match LP
318,417LP points
Result from player perspective
WW/L/D
Player round result codes
1,0,6comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Super Art
Opponent round outcomes
Round lost; Standard victory; Round lost

What the capture shows

No report
Telemetry is not available for this replay

No readable capture report is saved. Match details may still be available. Open the replay to check capture availability.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
unavailable
Parser version
Not available
Samples parsed
Not available

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
Not available
Video offset
Not available

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
Not available
Omitted health events
Not available
Omitted input events
Not available

Additional report fields

P1 observed health lost
Not available
P2 observed health lost
Not available
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Not available
Report availability
unavailable
Parser version
Not available
Report truncated
Not available
Samples parsed
Not available
Health events omitted
Not available
Input events omitted
Not available
Health changes retained
Not available
Input transitions retained
Not available
Combo candidates retained
Not available
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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